![]() ![]() Overall, they could've made this better, but for some reason they didn't. It feels the most thought out in my opinion, and I find it to be pretty okay. He's not in the way for the most part when exploring, and he's the most dangerous inside the building you're in. The second level I enjoyed the most, since the brother is much less annoying to deal, and the gimmick of alarms going off that alerts him of your position is more tolerable. ![]() The game also ran well on my laptop as well. The cutscenes are the best part in my opinion, with great animation that feels lively. While it reuses many assets, the much bigger levels with their own styles make each one stand out visually, along with having different character models for each one. What I do think is polished however are the cutscenes and artstyle. Not to the degree of Hello Neighbor, but the brother got stuck once which let me breeze through the second level, the chasing music doesn't loop properly, along with just not fixing many issues Hello Neighbor had. In general, the game still feels unpolished. Yeah, that might be cheap, but it's way less tedious. I also used the "I'm Stuck" feature from the menu to get back to the start of the level again. I actually saved a bunch of times just so if I got caught, I can just load up the save again and not lose my progress. Because the physics and platforming are bad, it can make sections hell to get through. Because you can lose toys if you get caught, having to search for them again. Since the levels are big now, it can take a while to find everything on your first playthrough. Which brings me to my biggest issues with this: tedium. It has a bunch of flat land where you're too easily spotted) or won't go away in an area you need to be in. Just sending you to the start with all items intact), but it makes it frustrating if the AI spots you a mile away (the first level's the worst one in the game because of this. Now, I'm fine with this idea and actually gives purpose to the brother (the Neighbor catching you did very little. If you get caught and have many toys in the huge basket, he'll take out some of them and hide them again as punishment. While you can go into specific hiding places and wait for him to go away or go onto higher ground, getting caught sends you back to the start, along with the toy(s) in your inventory being sent back to their original spots or put into a different hiding place. Instead of the Neighbor, the one on the hunt is the brother, and somehow they made his AI even more annoying to deal with. But stuff that plagued Hello Neighbor is still intact, like clucky and floaty platforming, frustrating and unpredictable item physics, controls that just don't feel right the prequel even has a couple of things that are even worse. To be fair, there are improvements like puzzles that make sense, open level design that can be interesting to explore. There isn't much to it, and while there might be stuff that I might've missed (like the daughter and crows thing), I was left unimpressed.Īnd it's the same with the gameplay, I'm not impressed. You play the levels, stuff happens, and that's it. to be honest, I can't really say much about the story, since there really isn't much of a story here. Hide and Seek is about the Neighbor's family, with the biggest focus being his daughter and son, who go into their imagination and play. I bought it here so I can review it, so how well does it hold up? I thought it was better, but still bad.īut that was a while ago, and I now picked it on sale on Steam for five dollars. So that's why I was interested in Hide and Seek, see if they fixed the many issues the first game had, so I got that on PS4 as well (but not when it released). The only good things were the concept and the artstyle. was terrible and the whole game felt unpolished. The story, controls, physics, puzzles, platforming, the AI itself, etc. Hello Neighbor is one of the worst games I've ever played, so close on being *the* worst game I've played if Agony didn't exist. And No Time To Explain was much more worth the buck than Hello Neighbor. I preordered it, and got the game when it was released and No Time To Explain which was bundled. When Hello Neighbor was going to be released for the PS4, I was interested. ![]() A Prequel That Doesn't Do Enough To Be Worth Your Time ![]()
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